Designing innovative learning activities using ubiquitous computing
Research output: Chapter in Book/Report/Conference proceeding › Article in proceedings › Research › peer-review
In this paper we present our pedagogical and technological approach for supporting the design of novel situated learning activities that can be conducted both, outside the school and in the classroom. One main goal is to enhance the content of the curricula by bringing multimedia resources and mobile support to outdoor settings thus enriching the field experience. In order to illustrate these ideas we describe the outcomes of a trial we have conducted with thirty elementary school children. Moreover, we present the ubiquitous computing solutions we developed in order to support learning activities in the field of history. The results of our experiments indicate that children enjoyed learning in these kinds of environments where mobile devices are used in situ, thus supporting the learning activities in the context of which they are taking place.
Original language | English |
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Title of host publication | Proceedings - The 7th IEEE International Conference on Advanced Learning Technologies, ICALT 2007 |
Number of pages | 5 |
Publication date | 2007 |
Pages | 386-390 |
Article number | 4281042 |
ISBN (Print) | 076952916X, 9780769529165 |
DOIs | |
Publication status | Published - 2007 |
Event | 7th IEEE International Conference on Advanced Learning Technologies, ICALT 2007 - Niigata, Japan Duration: 18 Jul 2007 → 20 Jul 2007 |
Conference
Conference | 7th IEEE International Conference on Advanced Learning Technologies, ICALT 2007 |
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Land | Japan |
By | Niigata |
Periode | 18/07/2007 → 20/07/2007 |
Sponsor | IEEE Technical Committee on Learning Technology, IEEE Computer Society |
Series | Proceedings - The 7th IEEE International Conference on Advanced Learning Technologies, ICALT 2007 |
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ID: 256265428