Designing innovative learning activities using ubiquitous computing

Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

In this paper we present our pedagogical and technological approach for supporting the design of novel situated learning activities that can be conducted both, outside the school and in the classroom. One main goal is to enhance the content of the curricula by bringing multimedia resources and mobile support to outdoor settings thus enriching the field experience. In order to illustrate these ideas we describe the outcomes of a trial we have conducted with thirty elementary school children. Moreover, we present the ubiquitous computing solutions we developed in order to support learning activities in the field of history. The results of our experiments indicate that children enjoyed learning in these kinds of environments where mobile devices are used in situ, thus supporting the learning activities in the context of which they are taking place.

Original languageEnglish
Title of host publicationProceedings - The 7th IEEE International Conference on Advanced Learning Technologies, ICALT 2007
Number of pages5
Publication date2007
Pages386-390
Article number4281042
ISBN (Print)076952916X, 9780769529165
DOIs
Publication statusPublished - 2007
Event7th IEEE International Conference on Advanced Learning Technologies, ICALT 2007 - Niigata, Japan
Duration: 18 Jul 200720 Jul 2007

Conference

Conference7th IEEE International Conference on Advanced Learning Technologies, ICALT 2007
LandJapan
ByNiigata
Periode18/07/200720/07/2007
SponsorIEEE Technical Committee on Learning Technology, IEEE Computer Society
SeriesProceedings - The 7th IEEE International Conference on Advanced Learning Technologies, ICALT 2007

ID: 256265428