The quizzical failure of a nudge on academic integrity education: a randomized controlled trial

Research output: Contribution to journalJournal articleResearchpeer-review

Standard

The quizzical failure of a nudge on academic integrity education : a randomized controlled trial. / Allard, Aurélien; Armond, Anna Catharina; Goddiksen, Mads Paludan; Johansen, Mikkel Willum; Loor, Hillar; Schöpfer, Céline; Varga, Orsolya; Clavien, Christine.

In: Research Integrity and Peer Review, Vol. 8, 15, 2023.

Research output: Contribution to journalJournal articleResearchpeer-review

Harvard

Allard, A, Armond, AC, Goddiksen, MP, Johansen, MW, Loor, H, Schöpfer, C, Varga, O & Clavien, C 2023, 'The quizzical failure of a nudge on academic integrity education: a randomized controlled trial', Research Integrity and Peer Review, vol. 8, 15. https://doi.org/10.1186/s41073-023-00139-z

APA

Allard, A., Armond, A. C., Goddiksen, M. P., Johansen, M. W., Loor, H., Schöpfer, C., Varga, O., & Clavien, C. (2023). The quizzical failure of a nudge on academic integrity education: a randomized controlled trial. Research Integrity and Peer Review, 8, [15]. https://doi.org/10.1186/s41073-023-00139-z

Vancouver

Allard A, Armond AC, Goddiksen MP, Johansen MW, Loor H, Schöpfer C et al. The quizzical failure of a nudge on academic integrity education: a randomized controlled trial. Research Integrity and Peer Review. 2023;8. 15. https://doi.org/10.1186/s41073-023-00139-z

Author

Allard, Aurélien ; Armond, Anna Catharina ; Goddiksen, Mads Paludan ; Johansen, Mikkel Willum ; Loor, Hillar ; Schöpfer, Céline ; Varga, Orsolya ; Clavien, Christine. / The quizzical failure of a nudge on academic integrity education : a randomized controlled trial. In: Research Integrity and Peer Review. 2023 ; Vol. 8.

Bibtex

@article{575e3a94e1fc4744ab4b0998679f78d3,
title = "The quizzical failure of a nudge on academic integrity education: a randomized controlled trial",
abstract = "BackgroundStudies on academic integrity reveal high rates of plagiarism and cheating among students. We have developed an online teaching tool, Integrity Games (https://integgame.eu/), that uses serious games to teach academic integrity. In this paper, we test the impact of a soft intervention – a short quiz – that was added to the Integrity Games website to increase users{\textquoteright} interest in learning about integrity. Based on general principles of behavioral science, our quiz highlighted the intricacy of integrity issues, generated social comparisons, and produced personalized advice. We expected that these interventions would create a need for knowledge and encourage participants to spend more time on the website.MethodsIn a randomized controlled trial involving N = 405 students from Switzerland and France, half of the users had to take a short quiz before playing the serious games, while the other half could directly play the games. We measured how much time they spent playing the games, and, in a post-experimental survey, we measured their desire to learn about integrity issues and their understanding of integrity issues.ResultsContrary to our expectations, the quiz had a negative impact on time spent playing the serious games. Moreover, the quiz did not increase participants' desire to learn about integrity issues or their overall understanding of the topic.ConclusionsOur quiz did not have any measurable impact on curiosity or understanding of integrity issues, and may have had a negative impact on time spent on the Integrity games website. Our results highlight the difficulty of implementing behavioral insights in a real-world setting.",
author = "Aur{\'e}lien Allard and Armond, {Anna Catharina} and Goddiksen, {Mads Paludan} and Johansen, {Mikkel Willum} and Hillar Loor and C{\'e}line Sch{\"o}pfer and Orsolya Varga and Christine Clavien",
year = "2023",
doi = "10.1186/s41073-023-00139-z",
language = "English",
volume = "8",
journal = "Research Integrity and Peer Review",
issn = "2058-8615",
publisher = "Springer Nature",

}

RIS

TY - JOUR

T1 - The quizzical failure of a nudge on academic integrity education

T2 - a randomized controlled trial

AU - Allard, Aurélien

AU - Armond, Anna Catharina

AU - Goddiksen, Mads Paludan

AU - Johansen, Mikkel Willum

AU - Loor, Hillar

AU - Schöpfer, Céline

AU - Varga, Orsolya

AU - Clavien, Christine

PY - 2023

Y1 - 2023

N2 - BackgroundStudies on academic integrity reveal high rates of plagiarism and cheating among students. We have developed an online teaching tool, Integrity Games (https://integgame.eu/), that uses serious games to teach academic integrity. In this paper, we test the impact of a soft intervention – a short quiz – that was added to the Integrity Games website to increase users’ interest in learning about integrity. Based on general principles of behavioral science, our quiz highlighted the intricacy of integrity issues, generated social comparisons, and produced personalized advice. We expected that these interventions would create a need for knowledge and encourage participants to spend more time on the website.MethodsIn a randomized controlled trial involving N = 405 students from Switzerland and France, half of the users had to take a short quiz before playing the serious games, while the other half could directly play the games. We measured how much time they spent playing the games, and, in a post-experimental survey, we measured their desire to learn about integrity issues and their understanding of integrity issues.ResultsContrary to our expectations, the quiz had a negative impact on time spent playing the serious games. Moreover, the quiz did not increase participants' desire to learn about integrity issues or their overall understanding of the topic.ConclusionsOur quiz did not have any measurable impact on curiosity or understanding of integrity issues, and may have had a negative impact on time spent on the Integrity games website. Our results highlight the difficulty of implementing behavioral insights in a real-world setting.

AB - BackgroundStudies on academic integrity reveal high rates of plagiarism and cheating among students. We have developed an online teaching tool, Integrity Games (https://integgame.eu/), that uses serious games to teach academic integrity. In this paper, we test the impact of a soft intervention – a short quiz – that was added to the Integrity Games website to increase users’ interest in learning about integrity. Based on general principles of behavioral science, our quiz highlighted the intricacy of integrity issues, generated social comparisons, and produced personalized advice. We expected that these interventions would create a need for knowledge and encourage participants to spend more time on the website.MethodsIn a randomized controlled trial involving N = 405 students from Switzerland and France, half of the users had to take a short quiz before playing the serious games, while the other half could directly play the games. We measured how much time they spent playing the games, and, in a post-experimental survey, we measured their desire to learn about integrity issues and their understanding of integrity issues.ResultsContrary to our expectations, the quiz had a negative impact on time spent playing the serious games. Moreover, the quiz did not increase participants' desire to learn about integrity issues or their overall understanding of the topic.ConclusionsOur quiz did not have any measurable impact on curiosity or understanding of integrity issues, and may have had a negative impact on time spent on the Integrity games website. Our results highlight the difficulty of implementing behavioral insights in a real-world setting.

U2 - 10.1186/s41073-023-00139-z

DO - 10.1186/s41073-023-00139-z

M3 - Journal article

C2 - 38031137

VL - 8

JO - Research Integrity and Peer Review

JF - Research Integrity and Peer Review

SN - 2058-8615

M1 - 15

ER -

ID: 371031549