Mapping situations in implementing learning platforms

Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

Standard

Mapping situations in implementing learning platforms. / Tamborg, Andreas Lindenskov; Allsopp, Benjamin Brink.

Interactivity, Game Creation, Design, Learning, and Innovation - 6th International Conference, ArtsIT 2017, and 2nd International Conference, DLI 2017, Proceedings. ed. / Eva Brooks; Anthony L. Brooks; Nikolas Vidakis. Springer Verlag, 2018. p. 435-444 (Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST, Vol. 229).

Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

Harvard

Tamborg, AL & Allsopp, BB 2018, Mapping situations in implementing learning platforms. in E Brooks, AL Brooks & N Vidakis (eds), Interactivity, Game Creation, Design, Learning, and Innovation - 6th International Conference, ArtsIT 2017, and 2nd International Conference, DLI 2017, Proceedings. Springer Verlag, Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST, vol. 229, pp. 435-444, 6th EAI International Conference on Interactivity and Game Creation, ArtsIT 2017 and the 2nd International Conference on Design, Learning and Innovation, DLI 2017, Heraklion, Greece, 30/10/2017. https://doi.org/10.1007/978-3-319-76908-0_42

APA

Tamborg, A. L., & Allsopp, B. B. (2018). Mapping situations in implementing learning platforms. In E. Brooks, A. L. Brooks, & N. Vidakis (Eds.), Interactivity, Game Creation, Design, Learning, and Innovation - 6th International Conference, ArtsIT 2017, and 2nd International Conference, DLI 2017, Proceedings (pp. 435-444). Springer Verlag. Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST Vol. 229 https://doi.org/10.1007/978-3-319-76908-0_42

Vancouver

Tamborg AL, Allsopp BB. Mapping situations in implementing learning platforms. In Brooks E, Brooks AL, Vidakis N, editors, Interactivity, Game Creation, Design, Learning, and Innovation - 6th International Conference, ArtsIT 2017, and 2nd International Conference, DLI 2017, Proceedings. Springer Verlag. 2018. p. 435-444. (Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST, Vol. 229). https://doi.org/10.1007/978-3-319-76908-0_42

Author

Tamborg, Andreas Lindenskov ; Allsopp, Benjamin Brink. / Mapping situations in implementing learning platforms. Interactivity, Game Creation, Design, Learning, and Innovation - 6th International Conference, ArtsIT 2017, and 2nd International Conference, DLI 2017, Proceedings. editor / Eva Brooks ; Anthony L. Brooks ; Nikolas Vidakis. Springer Verlag, 2018. pp. 435-444 (Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST, Vol. 229).

Bibtex

@inproceedings{16275185a29f485b8b5a08d09195886e,
title = "Mapping situations in implementing learning platforms",
abstract = "The implementation of digital learning platforms can be a complex process as it involves change for multiple stakeholders such as teachers, school managers and staff from the municipality. This paper draws on video observations from workshops held at two schools in a project intended to support implementation. The aim of this paper is to map the stakeholders{\textquoteright} beliefs about the platforms and their implementation, to identify cultural logics underlying these beliefs and to investigate how these affect opportunities for implementing the platforms.",
keywords = "Arcform, Cultural logics, Learning platforms",
author = "Tamborg, {Andreas Lindenskov} and Allsopp, {Benjamin Brink}",
year = "2018",
month = jan,
day = "1",
doi = "10.1007/978-3-319-76908-0_42",
language = "English",
isbn = "9783319769073",
series = "Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST",
publisher = "Springer Verlag",
pages = "435--444",
editor = "Eva Brooks and Brooks, {Anthony L.} and Nikolas Vidakis",
booktitle = "Interactivity, Game Creation, Design, Learning, and Innovation - 6th International Conference, ArtsIT 2017, and 2nd International Conference, DLI 2017, Proceedings",
note = "6th EAI International Conference on Interactivity and Game Creation, ArtsIT 2017 and the 2nd International Conference on Design, Learning and Innovation, DLI 2017 ; Conference date: 30-10-2017 Through 31-10-2017",

}

RIS

TY - GEN

T1 - Mapping situations in implementing learning platforms

AU - Tamborg, Andreas Lindenskov

AU - Allsopp, Benjamin Brink

PY - 2018/1/1

Y1 - 2018/1/1

N2 - The implementation of digital learning platforms can be a complex process as it involves change for multiple stakeholders such as teachers, school managers and staff from the municipality. This paper draws on video observations from workshops held at two schools in a project intended to support implementation. The aim of this paper is to map the stakeholders’ beliefs about the platforms and their implementation, to identify cultural logics underlying these beliefs and to investigate how these affect opportunities for implementing the platforms.

AB - The implementation of digital learning platforms can be a complex process as it involves change for multiple stakeholders such as teachers, school managers and staff from the municipality. This paper draws on video observations from workshops held at two schools in a project intended to support implementation. The aim of this paper is to map the stakeholders’ beliefs about the platforms and their implementation, to identify cultural logics underlying these beliefs and to investigate how these affect opportunities for implementing the platforms.

KW - Arcform

KW - Cultural logics

KW - Learning platforms

UR - http://www.scopus.com/inward/record.url?scp=85044086355&partnerID=8YFLogxK

U2 - 10.1007/978-3-319-76908-0_42

DO - 10.1007/978-3-319-76908-0_42

M3 - Article in proceedings

AN - SCOPUS:85044086355

SN - 9783319769073

T3 - Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST

SP - 435

EP - 444

BT - Interactivity, Game Creation, Design, Learning, and Innovation - 6th International Conference, ArtsIT 2017, and 2nd International Conference, DLI 2017, Proceedings

A2 - Brooks, Eva

A2 - Brooks, Anthony L.

A2 - Vidakis, Nikolas

PB - Springer Verlag

T2 - 6th EAI International Conference on Interactivity and Game Creation, ArtsIT 2017 and the 2nd International Conference on Design, Learning and Innovation, DLI 2017

Y2 - 30 October 2017 through 31 October 2017

ER -

ID: 230899454