Mapping situations in implementing learning platforms

Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

The implementation of digital learning platforms can be a complex process as it involves change for multiple stakeholders such as teachers, school managers and staff from the municipality. This paper draws on video observations from workshops held at two schools in a project intended to support implementation. The aim of this paper is to map the stakeholders’ beliefs about the platforms and their implementation, to identify cultural logics underlying these beliefs and to investigate how these affect opportunities for implementing the platforms.

Original languageEnglish
Title of host publicationInteractivity, Game Creation, Design, Learning, and Innovation - 6th International Conference, ArtsIT 2017, and 2nd International Conference, DLI 2017, Proceedings
EditorsEva Brooks, Anthony L. Brooks, Nikolas Vidakis
Number of pages10
PublisherSpringer Verlag
Publication date1 Jan 2018
Pages435-444
ISBN (Print)9783319769073
DOIs
Publication statusPublished - 1 Jan 2018
Externally publishedYes
Event6th EAI International Conference on Interactivity and Game Creation, ArtsIT 2017 and the 2nd International Conference on Design, Learning and Innovation, DLI 2017 - Heraklion, Greece
Duration: 30 Oct 201731 Oct 2017

Conference

Conference6th EAI International Conference on Interactivity and Game Creation, ArtsIT 2017 and the 2nd International Conference on Design, Learning and Innovation, DLI 2017
LandGreece
ByHeraklion
Periode30/10/201731/10/2017
SeriesLecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST
Volume229
ISSN1867-8211

    Research areas

  • Arcform, Cultural logics, Learning platforms

ID: 230899454