Mapping situations in implementing learning platforms
Publikation: Bidrag til bog/antologi/rapport › Konferencebidrag i proceedings › Forskning › fagfællebedømt
The implementation of digital learning platforms can be a complex process as it involves change for multiple stakeholders such as teachers, school managers and staff from the municipality. This paper draws on video observations from workshops held at two schools in a project intended to support implementation. The aim of this paper is to map the stakeholders’ beliefs about the platforms and their implementation, to identify cultural logics underlying these beliefs and to investigate how these affect opportunities for implementing the platforms.
Originalsprog | Engelsk |
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Titel | Interactivity, Game Creation, Design, Learning, and Innovation - 6th International Conference, ArtsIT 2017, and 2nd International Conference, DLI 2017, Proceedings |
Redaktører | Eva Brooks, Anthony L. Brooks, Nikolas Vidakis |
Antal sider | 10 |
Forlag | Springer Verlag |
Publikationsdato | 1 jan. 2018 |
Sider | 435-444 |
ISBN (Trykt) | 9783319769073 |
DOI | |
Status | Udgivet - 1 jan. 2018 |
Eksternt udgivet | Ja |
Begivenhed | 6th EAI International Conference on Interactivity and Game Creation, ArtsIT 2017 and the 2nd International Conference on Design, Learning and Innovation, DLI 2017 - Heraklion, Grækenland Varighed: 30 okt. 2017 → 31 okt. 2017 |
Konference
Konference | 6th EAI International Conference on Interactivity and Game Creation, ArtsIT 2017 and the 2nd International Conference on Design, Learning and Innovation, DLI 2017 |
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Land | Grækenland |
By | Heraklion |
Periode | 30/10/2017 → 31/10/2017 |
Navn | Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST |
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Vol/bind | 229 |
ISSN | 1867-8211 |
ID: 230899454